[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="21_G6_decisivebattlealley_n")] [Delay(time=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [character(name="avg_npc_244")] [name="深池士兵"]有人说,你在附近看见一个头上长角的白发姑娘了? [character(name="avg_npc_242")] [name="畏缩的青年"]长官,我也不知道我见到的是不是你们要找的人...... [character(name="avg_npc_244")] [name="深池士兵"]先说。 [character(name="avg_npc_242")] [name="畏缩的青年"]她是不是受了重伤?胸口和肚子这一片,开了个好大的口子—— [character(name="avg_npc_244")] [name="深池士兵"]说下去。 [character(name="avg_npc_242")] [name="畏缩的青年"]她被一个灰头发的萨科塔抱着,血淌了一地,那叫一个惨! [character(name="avg_npc_244")] [name="深池士兵"]萨科塔?你确定没看错? [character(name="avg_npc_242")] [name="畏缩的青年"]长官,我保证没看错。在小丘郡,萨科塔可不算常见,要不是她头上那个圆圆的灯管亮得吓人,大晚上的我都注意不到呢。 [character(name="avg_npc_244")] [name="深池士兵"]他们去了哪里? [character(name="avg_npc_242")] [name="畏缩的青年"]就最后那屋子的楼上,破了窗的那间,刚刚那萨科塔跑得飞快,一下就蹿了进去。 [character(name="avg_npc_244")] [name="深池士兵"]就那里?这么近? [dialog] [playsound(key="$d_gen_transmissionget")] [delay(time=1)] [name="深池士兵"]P8,R3,这里是B9——你们搞什么呢?!目标就在这个区! [name="深池士兵"]一小时前和半小时前,你们队就该搜过这条街上的每一间屋子了,为什么一直没汇报?! [name="深池士兵"]...... [name="深池士兵"]什么玩意儿?一点声音都没有!P8,R3,立刻回复! [dialog] [playsound(key="$transmission")] [delay(time=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="深池士兵"]*维多利亚粗口*! [dialog] [character] [delay(time=0.6)] [character(name="avg_npc_244",name2="avg_npc_242",focus=2)] [name="畏缩的青年"]长官,还有我什么事吗?没什么事的话我就走了,那个,还有您答应能给我的一点点绷带...... [character(name="avg_npc_244",name2="avg_npc_242",focus=1)] [name="深池士兵"]绷带? [name="深池士兵"]你怕是用不上了。 [character(name="avg_npc_244",name2="avg_npc_242",focus=2)] [name="畏缩的青年"]您......您这是要做什么?! [character(name="avg_npc_244",name2="avg_npc_242",focus=1)] [name="深池士兵"]这都是头领的命令。要怪,就怪你自己看到了不该看的东西—— [dialog] [character(name="avg_npc_244",name2="avg_npc_242",focus=2)] [playsound(key="$p_imp_blunt_h",volume=0.8)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="畏缩的青年"]啊啊啊! [dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [character(name="avg_npc_244",name2="avg_222_bpipe_1#6")] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]什么人? [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]现在流行打仗之前还要问名字的吗? [character(name="avg_npc_242")] [name="畏缩的青年"]呜......哇......就差一点......我的脑袋就要掉了...... [character(name="avg_222_bpipe_1#8")] [name="风笛"]你快走吧,我会帮你把这些坏家伙打跑。 [character(name="avg_npc_242")] [name="畏缩的青年"]谢、谢谢...... [character(name="avg_222_bpipe_1#9")] [name="风笛"]不用谢,这是我们应该做的。 [dialog] [character] [character(name="avg_npc_242")] [delay(time=1)] [playsound(key="$rungeneral")] [character(fadetime=1)] [delay(time=1.5)] [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]破城矛......是维多利亚士兵! [name="深池士兵"]快,通知“强盗”长官,这里还有残余的维多利亚部队! [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]“强盗”?你们鬼魂部队的人起名字品味都这么差的吗? [name="风笛"]我刚才好像还打趴了几个嘴里喊着“囚犯”老大的...... [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]......是你干掉了P8整支小队?你......一个? [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="深池士兵"]可他们有三十个人! [character(name="avg_npc_244",name2="avg_222_bpipe_1#1",focus=2)] [name="风笛"]他们的对手可是维多利亚部队—— [name="风笛"]就我一个也一样。 [dialog] [character(name="avg_npc_244",name2="avg_222_bpipe_1#6")] [delay(time=0.7)] [characteraction(name="right", type="move", xpos=50, power=0, times=1, fadetime=1, isblock=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$gunlance")] [playsound(key="$fightgeneral",delay=0.2)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [characteraction(name="right", type="move", xpos=-350, power=0, times=1, fadetime=0.2, isblock=false)] [characteraction(name="left", type="exit", direction="left",fadetime=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [delay(time=0.7)] [character] [delay(time=0.7)] [character(name="avg_222_bpipe_1#6",name2="avg_npc_244")] [delay(time=0.7)] [characteraction(name="left", type="move", xpos=-50, power=0, times=1, fadetime=1, isblock=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$gunlance")] [playsound(key="$fightgeneral",delay=0.2)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [characteraction(name="left", type="move", xpos=350, power=0, times=1, fadetime=0.2, isblock=false)] [characteraction(name="right", type="exit", direction="right",fadetime=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [delay(time=0.7)] [Character] [delay(time=1)] [character(name="avg_npc_244")] [name="深池士兵"]列队!列队!在这里围住她,她只有一个人! [dialog] [character] [delay(time=1)] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [Character(name="avg_npc_244",enter="left",name2="avg_npc_244",enter2="right",fadetime=1,block=true)] [delay(time=1.5)] [dialog] [Character] [Delay(time=1)] [character(name="avg_222_bpipe_1#1")] [name="风笛"]这么快就重新组织了阵型?还蛮职业的嘛! [Character(name="avg_npc_244",name2="avg_npc_244",focus=1)] [name="深池士兵"]保持阵线!压上去!注意互相支援! [Character(name="avg_npc_244",name2="avg_npc_244",focus=2)] [name="深池士兵"]敌人冲锋能力很强,不要和她一对一! [character(name="avg_222_bpipe_1#8")] [name="风笛"]哦?想以人数取胜? [character(name="avg_222_bpipe_1#6")] [name="风笛"]别太小看——我的矛! [dialog] [characteraction(name="middle", type="move", xpos=50, power=0, fadetime=1, isblock=true)] [characteraction(name="middle", type="move", xpos=50, power=0, fadetime=1, isblock=true)] [characteraction(name="middle", type="move", xpos=50, power=0, fadetime=1, isblock=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$gunlance")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [characteraction(name="middle", type="move", xpos=-350, power=0, times=1, fadetime=0.2, isblock=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.7)] [Character(name="avg_npc_244",name2="avg_npc_244")] [name="深池士兵"]咿啊啊啊!怎么会?! [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [dialog] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="jump", xpos=-300, times=1, fadetime=0.3, isblock=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$gunlance", volume=1)] [PlaySound(key="$fightgeneral", volume=1,delay=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="jump", xpos=-1000, times=1, fadetime=1.2, isblock=false)] [characteraction(name="left", type="jump", xpos=-900, times=1, fadetime=0.8, isblock=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$fightgeneral", volume=1,delay=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [delay(time=0.51)] [playsound(key="$bodyfalldown2")] [delay(time=2)] [character] [delay(time=1)] [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]这瓦伊凡太厉害了,一矛能穿俩!让重装防御兵上,其他人回防,赶紧去通知头领—— [dialog] [characteraction(name="left", type="move", xpos=-100, fadetime=0.3,isblock=true)] [name="风笛"]别跑! [dialog] [characteraction(name="right", type="move", xpos=-100, fadetime=0.3,isblock=true)] [delay(time=1.1)] [name="风笛"]最后一个! [dialog] [characteraction(name="right", type="move", xpos=50, power=0, times=1, fadetime=1, isblock=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$gunlance",volume=1)] [playsound(key="$sheildimpact",delay=0.2)] [characteraction(name="right", type="move", xpos=-150, power=0, times=1, fadetime=0.5, isblock=false)] [characteraction(name="left", type="jump", xpos=-120, power=0, times=1, fadetime=1, isblock=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [dialog] [Delay(time=1)] [character(name="avg_npc_244",name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]啊啊啊——该死,怎么连重装护甲都顶不住?! [name="深池士兵"]得撤,再不撤就来不及了! [dialog] [characteraction(name="left", type="move", ypos=-30, power=0, times=1, fadetime=0.5, isblock=true)] [characteraction(name="left", type="jump", ypos=500, power=0, times=1, fadetime=1, isblock=false)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [character(name="avg_222_bpipe_1#6")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.3, block=true)] [delay(time=1)] [character(name="avg_222_bpipe_1#2")] [name="风笛"]啊,怎么突然飞起来了? [name="风笛"]偷了我们的蒸汽喷射装置?还是又一波来自其他国家的改装飞行装备? [name="风笛"]这些敌人的作战手法和最早出现的那批又不一样了。鬼魂部队到底是一支什么样的部队啊? [name="风笛"]要是三角铁能在这里就好了,我的矛很难打到这么高的位置哎—— [dialog] [character(name="avg_npc_244")] [delay(time=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Dialog] [characteraction(name="middle", type="move", ypos=-100, fadetime=0.5, isblock=false)] [character(fadetime=1)] [delay(time=1.5)] [character(name="avg_222_bpipe_1#2")] [name="风笛"]倒了!有弩手在?不,击倒敌人的不是弩弹,是......石头? [name="风笛"]呃,的确不是弩手—— [dialog] [character] [delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_245_1#1",fadetime=1.5)] [delay(time=2)] Outcast单手抱着昏迷不醒的病人,从街道旁边的空屋里走出来。 [dialog] [delay(time=1)] [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#1",focus=2)] [name="风笛"]是你帮了我吗?谢谢! [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#1",focus=1)] [name="Outcast"]不客气,事实上,你也帮了我。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#1",focus=2)] [name="风笛"]我听说萨科塔都很擅长用铳,没想到扔石头也能这么准! [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#1",focus=1)] [name="Outcast"]啊哈,抱歉,我的枪火有些惹眼。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#1",focus=2)] [name="风笛"]也对,铳的声响太不寻常。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]你的朋友是受伤了吗?她看起来很不好。 [character(name="avg_npc_245_1#5",name2="avg_222_bpipe_1#7",focus=1)] [name="Outcast"]她在中午被脏弹击中了。 [character(name="avg_npc_245_1#5",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]啊?! [name="风笛"]......对不起,差一点我们就能阻止这场袭击了。把无辜者牵连进去,真的是一个很大的错误。 [name="风笛"]唉,现在说这些也晚了,我只想能救几个人是几个。 [name="风笛"]这些敌人是在找你们吗? [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#2",focus=1)] [name="Outcast"]我想是的。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]我看到他们在一路追杀平民,虽然我急着赶路,但我还是没法放任不管。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#7",focus=1)] [name="Outcast"]他们的恶行会得到清算。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]哇!刚才我听到敌人说,有两支小队失联,我只遇到了一支,另一支原来是你动的手? [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#1",focus=2)] [name="风笛"]好厉害! [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#1",focus=1)] [name="Outcast"]你也很不错。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]不过,敌人并不只有几支小队。他们有一整支军队,而且从下午开始,越来越多敌人在涌进来。我们很难守住小丘郡了。 [name="风笛"]你不是本地人的话,还是带着你的朋友先离开这座城市吧。 [name="风笛"]眼下巷子外面全是敌人,你们只能从后面走—— [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]呃,全堵上了?! [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]城里的落石真是异常的多啊。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]趁他们还没追来,我会先帮你们清理下挡住后面这条路的碎石—— [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=1)] [name="Outcast"]你不撤退? [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]我不会撤退。 [name="风笛"]我还要穿过城区,去和我的队友会合。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=1)] [name="Outcast"]你要穿过城区?当前满城都是你的敌人,大部分路也被残垣封住了。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#9",focus=2)] [name="风笛"]还好,我已经走了一半啦。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#9",focus=1)] [name="Outcast"]你一个人,打他们这么多人,倒是一点都不害怕。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]害怕吗?战场上,我还从没有怕过。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]不过,我蛮担心的。 [name="风笛"]我没见过......一座维多利亚的城市变成现在这样。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=1)] [name="Outcast"]当林贡斯被维多利亚和它的同盟一起彻底撕成碎片的时候,那座曾是世界之都的巨型城市彻底沦为炼狱,景象远比眼前惨上百倍。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]是啊,四皇会战的胜利在课本上有多辉煌,对高卢人来说就有多残忍。 [name="风笛"]维多利亚过去的确做了很多过分的事...... [name="风笛"]当战火烧到自己家乡的时候,才能更真切地感觉到,原来这么疼啊。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=2)] [character] [delay(time=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [character(name="char_empty",name2="avg_222_bpipe_1#8")] [name="风笛"]差不多了,就剩下这些横倒的石柱—— [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [dialog] [delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=1)] [name="Outcast"]我来帮你。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]谢谢!能推到一边就行。 [name="风笛"]唉,一根柱子倒下了,很容易就会砸到另一根。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"](小声嘀咕)也不知道未来会怎么样...... [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#7",focus=1)] [name="Outcast"]不到最后一刻,没人知道维多利亚会走向何方。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]抱歉,我满脑子都在想这些,害你抱着人还要帮我一起推柱子。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=1)] [name="Outcast"]一起推总能更快些。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]是哦,大家一起干的话,总还有机会,事情还是能往好的方向发展的吧? [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]哈哈,老这么说真是奇奇怪怪的,说到底,没机会了又怎么样?事情一路变得越来越坏又怎么样? [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#9",focus=2)] [name="风笛"]故乡变坏了就不是故乡了吗?用自己的双手让土地重新变得肥沃,这不是每个生活在这里的人都该做的事吗? [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]呼......最后一根! [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#9",focus=2)] [name="风笛"]路终于清好啦—— [dialog] [character] [delay(time=1)] [name="深池士兵"](快,B9刚才发的信标就在这巷子里!) [name="深池士兵"](后面被落石挡住了,但保险起见,派一小队绕后!) [name="深池士兵"](其他人守在路口,别让人出来,长官们马上就到——) [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]又有人来了! [name="风笛"]女士,我来挡着,你和你的朋友快走。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#6",focus=1)] [name="Outcast"]恐怕很难走了。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]欸? [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#2",focus=1)] [name="Outcast"]他们说的,下面再来的应该就是敌人的首领,没普通士兵那么好对付。 [character(name="avg_npc_245_1#7",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]那岂不是更应该快走?! [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#2",focus=1)] [name="Outcast"]忘了说—— [name="Outcast"]逃跑从来不是我的习惯。 [name="Outcast"]来,年轻的朋友,帮我个忙—— [dialog] Outcast把怀里的病人推到了风笛手上。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]欸欸,为什么这么重?她真的也是瓦伊凡吗? [character(name="avg_npc_245_1#6",name2="avg_222_bpipe_1#2",focus=1)] [name="Outcast"]哈,说一位女士重可不是好习惯。 [character(name="avg_npc_245_1#6",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]呼哈......呃......换作别人还真不一定抱得动。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#7",focus=1)] [name="Outcast"]幸好,我还认识一位朋友,她也是瓦伊凡,并且和你一样,是很年轻又很坚韧的战士。 [character(name="avg_npc_245_1#1",name2="avg_222_bpipe_1#5",focus=2)] [name="风笛"]你是想...... [character(name="avg_npc_245_1#1")] [name="Outcast"]请你把病人带到雕像东侧,交给我的朋友和同事。 [name="Outcast"]告诉他们,我很抱歉,有些事我没做到。他们知道下面该怎么做。 [character(name="avg_222_bpipe_1#5")] [name="风笛"]那你呢? [character(name="avg_npc_245_1#1")] [name="Outcast"]我再多留一会,等几个人。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_246",fadetime=1.5)] [delay(time=2)] [name="“雄辩家”"]就在这里? [character(name="avg_npc_244")] [name="深池士兵"]是的,长官。呃,您和其他五位长官都来了吗? [character(name="avg_npc_234")] [name="“会计”"]情报里说,他们只有三个人......其中还有一位重伤昏迷着。 [character(name="avg_npc_244")] [name="深池士兵"]那,随便哪位长官出动都绰绰有余了吧? [character(name="avg_npc_234")] [name="“会计”"]两个人,干掉了三支小队,并且毫发无伤。 [name="“会计”"]你是想告诉我你们有多垃圾,还是眼前的任务不重要到禁得起再三失败? [character(name="avg_npc_244")] [name="深池士兵"]不,我不敢...... [character(name="avg_npc_234")] [name="“囚犯”"]呼......呼......对手真这么强? [character(name="avg_npc_246",name2="avg_npc_234",focus=1)] [name="“雄辩家”"]至少强到你都愿意醒过来的地步。 [character(name="avg_npc_246",name2="avg_npc_234",focus=2)] [name="“会计”"]谨慎一些总没坏处,别忘了,除了身份不明的萨科塔和维多利亚士兵,她也在。 [name="“会计”"]被逼到极限的话,她能做到什么程度,你们心里有底? [character(name="avg_npc_234")] [name="“囚犯”"]呼......我开始期待起来了。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="21_G5_victoria_street_n_ruins")] [Delay(time=1)] [playMusic(intro="$batmeeting_intro", key="$batmeeting_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_222_bpipe_1#5")] [name="风笛"]敌人数量......还在增加! [Character(name="avg_222_bpipe_1#6")] [name="风笛"]队长,呼叫队长—— [Character(name="avg_222_bpipe_1#4")] [name="风笛"]通讯器还是没信号......唉!我必须马上把这姑娘交出去...... [dialog] [character] [delay(time=0.51)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=0.51)] [character(name="avg_npc_232",fadetime=0.7)] [name="重症感染者"]呃...... [Character(name="avg_222_bpipe_1#2")] [name="风笛"]咦......你醒了? [character(name="avg_npc_232")] [name="重症感染者"]不......不...... [Character(name="avg_222_bpipe_1#2")] [name="风笛"]没醒啊......但为什么突然挣扎了起来?是梦见什么可怕的事了吗? [dialog] [character(fadetime=1)] [Background(fadetime=1)] [stopmusic(fadetime=1)] [delay(time=2)] [PlaySound(key="$blizzard", volume=1, delay=0.4, loop=true, channel="bgs")] [delay(time=1)] [Image(image="21_I5", fadetime=0.5, xScale=1.6, yScale=1.6, x=0, y=230)] [ImageTween(image="21_I5", fadetime=0.5, xScaleFrom=1.6, yScaleFrom=1.6, xScaleTo=1.6, yScaleTo=1.6, duration=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.3, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="风笛仿佛感觉到了什么,抬起头。", x=300, y=600, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [image(fadetime=1)] [delay(time=1)] [theater(mode=true)] [Image(image="21_I5", fadetime=0.5, xScale=1.6, yScale=1.6, x=0, y=200)] [ImageTween(image="21_I5", fadetime=0.5, xScaleFrom=1.6, yScaleFrom=1.6, xScaleTo=1.6, yScaleTo=1.6, xTo=0, yTo=-200,duration=14)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.3, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="几道模糊的人影站在不算太远的高楼上,正俯瞰着下方街道上的狼藉。", x=300, y=600, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [StopSound(channel="bgs", fadetime=1)] [PlaySound(key="$d_gen_thunders_amb", volume=0.3)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="她并没有注意到,四周未熄的余火隐隐变了颜色。", x=300, y=600, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=2)] [ImageTween(image="21_I5", fadetime=0.5, xScaleFrom=1.6, yScaleFrom=1.6, xScaleTo=1, yScaleTo=1, xTo=0, yTo=0,duration=15)] [playMusic(intro="$stranger_intro", key="$stranger_loop", volume=0.4)] [delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="地上刚刚死去的年轻士兵的眼睛里,也有如出一辙的紫火蹿出。", x=300, y=600, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=2.5)] [PlaySound(key="$d_gen_thunders_amb", volume=0.3)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="她的视线落回街道上,看着更多敌人从远处涌来。", x=300, y=600, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1.5)] [Image(fadetime=0.3)] [theater(mode=false)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="21_G5_victoria_street_n_ruins")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_rainheavy_loop", volume=1, loop=true, channel="bgs")] [Delay(time=1)] [character(name="avg_npc_089")] [name="干员碎纸机"]......快到时间了。 [name="干员碎纸机"]敌人正在往对面聚集,我们不宜久留。 [character(name="avg_479_sleach_1#4$1")] [name="简妮"]再等等吧,碎纸机大哥,Outcast绝对不是不守时的人。 [character(name="avg_npc_089")] [name="干员碎纸机"]嗯。 [character(name="avg_479_sleach_1#4$1")] [name="简妮"]你看,那个方向!是不是有两个人? [name="简妮"]Outcast,我们在这! [name="简妮"]Out——不,不是她,朝我们冲过来的人是...... [name="简妮"]风笛?! [dialog] [character] [delay(time=1)] [playsound(key="$rungeneral")] [character(name="avg_222_bpipe_1#2",fadetime=1)] [delay(time=1.5)] [name="风笛"]欸?原来那个很帅的萨科塔女士说的朋友是你? [character(name="avg_222_bpipe_1#8")] [name="风笛"]那正好,来来来,这位受重伤的姑娘应该也是你们的朋友吧?萨科塔女士让我把她带给你们—— [character(name="avg_479_sleach_1#4$1")] [name="简妮"]Outcast...... [name="简妮"]她在哪里?!她是不是出了事? [character(name="avg_222_bpipe_1#8")] [name="风笛"]她和我分开的时候挺好的...... [name="风笛"]不过她想跟你们道歉,说她有事答应了没做到,她还说你们“知道下面该怎么做”。 [character(name="avg_479_sleach_1#4$1")] [name="简妮"]——! [name="简妮"]她说这话的意思是...... [character(name="avg_479_sleach_1#6$1")] [name="简妮"]明明她自己说的,救人之前,要先保全自己! [name="简妮"]因为只有这样,才能救更多人,更......多...... [character(name="avg_479_sleach_1#9$1")] [name="简妮"]...... [character(name="avg_479_sleach_1#6$1")] [name="简妮"]不——! [character(name="avg_npc_089",name2="avg_479_sleach_1#6$1",focus=1)] [name="干员碎纸机"]简!你不能去找她。 [name="干员碎纸机"]女士说了,我们知道该怎么做。 [character(name="avg_npc_089",name2="avg_479_sleach_1#9$1",focus=2)] [name="简妮"]我...... [character(name="avg_222_bpipe_1#8")] [name="风笛"]我同意这位大哥说的。 [name="风笛"]你相信她吗?我只和她见了一面,但我信她。 [character(name="avg_222_bpipe_1#7")] [name="风笛"]我把这姑娘带出来的时候,一路上干倒了二十多个人,不好说有没有更多人在后头追着。 [name="风笛"]士兵们都没什么大不了的,可要是撞上了那个领头的术师......相信我,她的实力深不见底。 [name="风笛"]所以,接好你们的朋友,然后赶紧走。 [dialog] [stopmusic(fadetime=1)] [PlaySound(key="$e_imp_rocketman", volume=0.3)] [PlaySound(key="$p_skill_explocar", volume=0.3)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, fadetime=0.07, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, fadetime=0.07, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=2, block=true)] [Character] [Image(image="21_I8",screenadapt="coverall", fadetime=0)] [Blocker(a=0, fadetime=1, block=true)] [Delay(time=1)] [name="干员碎纸机"]......这光,怎么回事?! [name="风笛"]是爆炸? [name="风笛"]不,不可能,没有任何一种炸弹能在瞬间爆发出这么强烈的光亮,同时还能让我们完好无损地站在这里正常呼吸! [name="风笛"]这难道是源石技艺?! [name="风笛"]可是,这样在短时间内迸发到极致的源石技艺,施术者也会...... [name="简妮"]...... [StopSound(channel="bgs", fadetime=1)] [playMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.4)] [name="简妮"]火光......刺破了云层...... [name="简妮"]是不是......雨停了? [name="风笛"]—— [name="风笛"]这火光来自西边......是刚刚那个巷子口? [name="风笛"]如果不是方向不对劲,我甚至以为天亮了...... [name="简妮"]......是的...... [name="简妮"]天......亮了。 [dialog] [delay(time=1.5)] 所有人都没有再开口。 那道灼穿了天幕的火仍在不屈地燃烧着—— 仿佛在向头顶迟迟不退的黑暗宣泄着死的怒火,又仿佛在向地上相扶相依的人们诉说着生的绚烂。 [dialog] [delay(time=1.5)] [Blocker(a=1, r=255,g=255, b=255, fadetime=2, block=true)] [Character] [Image] [delay(time=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [delay(time=2)] [character(name="avg_222_bpipe_1#3")] [name="风笛"]这真是我见过......最震撼的破晓。 [name="风笛"]难怪,她会说太惹眼。哈哈...... [character(name="avg_222_bpipe_1#4")] [name="风笛"]唉...... [character(name="avg_npc_089",name2="avg_479_sleach_1#9$1",focus=2)] [name="简妮"]...... [character(name="avg_npc_089",name2="avg_479_sleach_1#9$1",focus=1)] [name="干员碎纸机"]简...... [dialog] [delay(time=1)] [character(name="avg_npc_089",name2="avg_479_sleach_1#8$1",focus=2)] [name="简妮"]呼......哈,我没事。 [name="简妮"]碎纸机大哥,时间到了吗? [character(name="avg_npc_089",name2="avg_479_sleach_1#8$1",focus=1)] [name="干员碎纸机"]......到了。 [character(name="avg_479_sleach_1#8$1")] [name="简妮"]跟奥利弗叔叔说,我们已经......接应到了人。 [name="简妮"]——是一名重症感染者。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]